Script Vault
Teleports any character that steps on the source brick to a specified target location.
-- [[
-- ARC-01 SYSTEM DIAGNOSTIC : QVNTABFGVP_EHA
-- ]]
local teleporterPart = script.Parent
local destination = Vector3.new(0, 50, 0)
local function onTouch(hit)
local character = hit.Parent
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid and character:FindFirstChild("HumanoidRootPart") then
character.HumanoidRootPart.CFrame = CFrame.new(destination)
end
end
teleporterPart.Touched:Connect(onTouch)
Smoothly slides a door frame open when a player triggers a ClickDetector.
local TweenService = game:GetService("TweenService")
local door = script.Parent
local clickDetector = door:FindFirstChildOfClass("ClickDetector")
local isOpen = false
local closedCFrame = door.CFrame
local openCFrame = closedCFrame * CFrame.new(0, 8, 0)
local tweenInfo = TweenInfo.new(1.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
clickDetector.MouseClick:Connect(function(player)
local targetCFrame = isOpen and closedCFrame or openCFrame
local tween = TweenService:Create(door, tweenInfo, {CFrame = targetCFrame})
tween:Play()
isOpen = not isOpen
end)
Pushes models and players along a part surface without requiring complex physics constraints.
local belt = script.Parent local speed = 15 belt.AssemblyLinearVelocity = belt.CFrame.LookVector * speed
Heals players standing inside a designated zone model over time.
local healZone = script.Parent
while wait(1) do
for _, part in ipairs(workspace:GetPartsInPart(healZone)) do
local char = part.Parent
local hum = char:FindFirstChildOfClass("Humanoid")
if hum and hum.Health < hum.MaxHealth then
hum.Health = math.min(hum.Health + 5, hum.MaxHealth)
end
end
end
Smoothly fades neon intensity and light brightness for atmospheric sector lighting.
local lightPart = script.Parent
local pointLight = lightPart:FindFirstChildOfClass("PointLight")
local TweenService = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(2, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, -1, true)
local tween = TweenService:Create(pointLight, tweenInfo, {Brightness = 10, Range = 25})
tween:Play()
Creates standard player leaderboards for points, access levels, or credits upon joining.
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local accessLevel = Instance.new("IntValue")
accessLevel.Name = "AccessLevel"
accessLevel.Value = 1
accessLevel.Parent = leaderstats
end)
Plays dynamic environmental ambient audio clips when a character enters an area.
local zone = script.Parent
local sound = zone:FindFirstChildOfClass("Sound")
zone.Touched:Connect(function(hit)
if hit.Parent:FindFirstChildOfClass("Humanoid") then
if not sound.IsPlaying then
sound:Play()
end
end
end)
Makes a floor tile fade and disable collisions briefly after stepped on by a player.
local platform = script.Parent
local steppable = true
platform.Touched:Connect(function(hit)
if steppable and hit.Parent:FindFirstChildOfClass("Humanoid") then
steppable = false
for i = 0, 1, 0.2 do
platform.Transparency = i
wait(0.1)
end
platform.CanCollide = false
wait(3)
platform.CanCollide = true
platform.Transparency = 0
steppable = true
end
end)
Checks line-of-sight between security turrets or scanner nodes and target player characters.
local scannerNode = script.Parent
local function checkLineOfSight(targetPart)
local rayOrigin = scannerNode.Position
local rayDirection = (targetPart.Position - rayOrigin)
local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = {scannerNode}
raycastParams.FilterType = Enum.RaycastFilterType.Exclude
local result = workspace:Raycast(rayOrigin, rayDirection, raycastParams)
if result and result.Instance:IsDescendantOf(targetPart.Parent) then
return true -- Line of sight clear
end
return false
end